![]() ![]() Only one upgrade can be added to each piece of equipment and they are permanent, unlike poisons or oils and cannot be removed or swapped out.īiles dropped by MiGo function like weapon upgrades, but give stats bonuses to the player while the weapon is held instead of bonuses to the weapon itself.Īll biles reduce weapon durability by 25%. I would not upgrade them (or even have them, for that matter).Equipment upgrades (also frequently called kits or mods) are items that can be made at the Tinker's Bench and can be attached to armor, weapons, tools and shields to give them improved stats. Throwing weapons are incredibly weak and useless at the moment. Because it is percentage based, there is no upgraded version of this kit. Armor Reduction Kit A kit used to identify and remove superfluous weight from armor Crafted at Tinker's Bench Simple Armor Flexibility Kit A set of tools for making armor more pliant and flexible Crafted at Tinker's Bench Tinker's Bench A sophisticated workstation of arcane and unique tools. ![]() Someone please correct me if I’m wrong on any of these stats and I’ll correct them I compiled this off the top of my head.Īs for your final question, no. Applying this kit will decrease the weight of the armor to 40 of its current weight. Keep in mind that upgrades reduce durability (excluding the durability upgrade, of course), higher tier upgrades lower durability by a larger percentage. Once they fix this, I think it will help a lot of the issues people have with weight. The weight on the armor reduced on the tool tip by about 40, but I was still at 62 encumbrance. (You can climb with 0 stamina cost with the right gear) I crafted the reduction mods and added them to the armor. I carry a full set of light gear with flexibility kits for climbing. If the armour pen mod gives a flat 15 ignore damage reduction, then as long as your total melee damage from weapon and strength is 40+, you will always be better with this than a +6 damage mod. Use reinforcements on religious tools as you cannot gather more than 1 religious item per corpse, even with a tool upgrade.įor armor, I use weight reduction for the chest, helm and legs, improved durability on gloves and boots. With 15 armour pen from the mod this will hit for 65 damage, as 100-35 because 50 damage reduction - 15 from penetration 35 reduction. ![]() Use tool upgrades on every other tool except religious tools. You can increase durability of torches too, they prove +10 minutes, +20 minutes and +30 minutes, respectively. Last time I wasnt 100 sure what the flexibility type of armour upgrades actually did, shortly after Id made that video though Funcom released a trailer fo. i find it worth it as it makes it way easier to wear while out doing stuff honestly the durability loss doesn't really seem so bad that its worth worrying. I use it on light and medium armor, but for heavy, I go all ought defense. I never use paring blades on anything.įor shields, only increase their durability (Durability is the only stat that matters on shields and you don’t want to lower that). I usually add an armor upgrade to anything heavy. I recommend damage kits for weapons until you can get the spikes for armor pen. Paring Blade/Armor Reduction = -40% weightįlexibility kits reduce stamina costs for climbing, but I never calculated how much exactly.īlunted weapon fittings increase concussive damage to help knock enemies out. Spiked attachment is +15% armor penetration. Tool upgrade kits are +1, +2 and +3 to resources gathered. This kit contains various tools for identifying and removing additional weight from a set of armor, while still maintaining its protective properties. Due to cultural stylings, many of these armors include elements that are not necessary to the primary purpose of armor - protection. Reinforcement kits are +50, +100 and +150 durability. In the Exiled Lands, armor can range from the bone and feathers of the Darfari to the heavy plate worn by members the Silent Legion. ![]()
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